﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Indie_Game_Contest
{
    enum MessageID { EnemyDead,PlayerDead,CreateEnemy,None }
    abstract class IMessage
    {
        MessageID id = MessageID.None;
        protected IMessage(MessageID nID)
        {
            id = nID;
        }

        //////////////////////////////////////////////////////////////////////////
        // Properties
        public MessageID ID
        {
            get { return id; }
        }
    }
}
